Widgets for KPI dashboards
A self-lead project for Agilence Inc. where I redesigned the KPI widgets for customers to more efficiently and quickly have access to relevant and insightful information. This project required thorough user and market research and an iterative design process.
Duration
2023 - 2024
Client
Agilence Inc.
Services
#
Senior capstone project
#
UI/UX design
#
UX research
#
Brand strategy
Context + Challenge
During my co-op at Agilence Inc., I was given the opportunity to redesign a highlighted feature of their core product. The widget feature found on the KPI dashboards was out of date and needed to be redesigned to improve both functionality and update its appearance to match modern standards. This project was led by me with guidance from the product team manager.
My role
UX Research - Learning about KPI widgets, doing market research for existing solutions, user research, surveys/interviews to understand user needs
UX Research - Learning about KPI widgets, doing market research for existing solutions, user research, surveys/interviews to understand user needs
Presenting findings to teams - Presented my progress and findings in cross functional teams (product, engineering, customer success, marketing) and received feedback for improvements and further insight
The starting point
Key issues of the pre-existing widgets
There were too many options of background color for the widgets, making them distracting when there were many multi-colored widgets next to each other
There wasn’t enough valuable content to take away! The role of a widget is to provide key information at a glance, but the pre-existing widgets had one key metric and categorical icon
The only additional information (enabled by toggle) available was a graph line that overlayed on the widget and had no point of reference of values to explain what it represented
UX Research
Planning my research process
First things first: I needed to know what KPI widgets were before I could even begin to design. Before this project, I worked on different features of the software and didn't have a lot of knowledge about retail products or what KPI even meant (it stands for key performance indicator). Understanding the purpose of KPI widgets, who the users are, and the different kinds of features/elements it can show was the first step I had to take.
UX Research
My market research findings
Most KPI widgets display a key metric which will be paired with supplemental info (like an increase or decrease value) to learn about the metric's impact
Graphs are a fantastic data visualizer but pose a few issues: they require a lot of space for readability and to have a wide enough range for analysis
The most important thing is for users to be able to intake a lot of info at one glance. The information in the widget needs to have different color coding, font sizes, and appropriate hierarchy for info to be taken easily and efficiently
My market research findings
Identifying the features to include on the widgets relied on what the user's goals are. In order to understand who the target audience for these KPI widgets were, I spoke with different colleagues on the customer success team. Asking questions like 'for those who regularly use the dashboard, what positions or roles do they have within their company', 'what are day-to-day goals versus long term foals for these specific users', and 'what are the top motivators for someone to open a dashboard' helped me learn the intentions of the user base. It was also really insightful to ask about examples of how different existing customers used the widgets–some were really creative with how they created and organized them.
UI Design
Design: Phase 01
My first pass of design was one I had actually done prior to my research process. I wanted a version of quick design where I applied my initial ideas for improvement for the original widgets before diving into research-based design. Here I experimented with simple layouts and colors.
UI Design
Design: Phase 02
For this phase I set aside physical aesthetics in favor of exploring the different data feature combinations. Below are some of the my results after combining key metrics with iconography, a comparative metric, a button to drill down into the full report, and supplemental statistics.
UI Design
Design: Phase 03
Phase three of design was a longer iteration cycle of asking widget logic questions to different teams, getting design critiques from the product team, and honing in on the widget designs.
Reflection
What this project has taught me
I loved working on this project because of how hands on it was. It was a challenge to get down to the details of understanding what different users of the widgets would need, and working with different teams (customer success, product, engineering) really helped with understanding the bigger picture. I found that I love to ask many questions and test limits for a design to see what's truly possible.








